Teamfight Tactics patch 10.22 notes – Trait reworks; Divine nerfs

Teamfight Tactics patch 10.21 has done its time on the autobattler’s testing servers and made its way to the live game, so now it’s time to take a good look at what its follow-up will bring. TFT patch 10.22 is now landing on the PBE, and while it’s more modest in scope than its sister MOBA game’s own impending update - LoL patch 10.22 - it’s set to usher in some key tweaks and tinkerings you’ll want to know about. Let’s take a peep, shall we? First up, already on the PBE are some Teamfight Tactics trait changes. There’s just a handful for now, which is to be expected given we’re only a day or so into the multiplayer game’s fortnight-long 10.22 testing cycle, but two of them have been reworked, which could throw some intriguing changes into the mix. The first of these is Dazzler - where the trait’s effect was previously “Dazzler's spells reduce the attack damage of enemies hit by 50% for a few seconds”, the reduced attack damage criteria and effect duration have now been tweaked.

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